Everything Eventually Turns to Shit

Most good things start because somebody gives a shit.

That's basically it.

Somebody gets annoyed enough by a problem that they decide to fix it.

The restaurant exists because somebody thought every other restaurant in town sucked.

The software exists because somebody was tired of doing the same stupid task manually.

The company exists because somebody couldn't find the product they wanted, so they made it themselves.

At the beginning, it's personal.

The person making the thing uses the thing.

They know what's wrong with it.

They know when it's good.

And most importantly, they know why it exists.

Then something terrible happens.

It works.

People tell their friends.

Sales go up.

Employees get hired.

More locations open.

Investors show up.

Eventually somebody says the words "scalable growth."

And that's usually when you should start looking for the exit.

Because the original question was:

How do we make this fucking great?

The new question is:

How do we make more money from the people who already think it's great?

Those sound similar.

They aren't.

Your favorite restaurant is a perfect example.

At first, there's one location.

The owner is there.

The menu has twelve things on it because those are the twelve things they know how to make exceptionally well.

Then everybody discovers it.

Now there's a second location.

Then a third.

The owner can't be at all three.

So they hire managers.

The managers need procedures.

The procedures require consistency.

Consistency requires centralized purchasing.

Somebody notices they can save fourteen cents per serving by changing suppliers.

Nobody quits eating there because of fourteen cents.

So they save another nine cents somewhere else.

Then another.

Eventually you're sitting in location number twenty-seven eating a mathematically optimized version of the meal you used to love.

It's not bad.

That's almost worse.

It's just not that thing anymore.

This happens to products too.

Version one solves a problem.

Version two fixes the shit that was wrong with version one.

Version three is probably the best version anyone will ever make.

Then they have to make version four.

Nobody actually knows why.

The product already works.

But you can't put:

WE LEFT IT THE FUCK ALONE

on the keynote presentation.

So somebody adds Bluetooth.

Then an app.

Then a subscription.

Then AI.

Eventually you need an account, a firmware update and a privacy agreement to operate something that used to have an ON button.

Progress.

The weird part is that none of this requires bad people.

That's what makes it interesting.

Nobody wakes up and says:

"Today we're going to slowly ruin this company."

Everyone is doing something completely reasonable.

Marketing wants more customers.

Finance wants better margins.

Operations wants consistency.

Management wants growth.

Investors want returns.

Product wants new features.

Everyone succeeds individually.

And the thing fails collectively.

Death by reasonable decisions.

There's probably a name for this in some business textbook.

There are definitely consultants who will explain it to you for $40,000.

They'll make a PowerPoint.

There will be arrows.

Maybe a flywheel.

Fuck the flywheel.

The explanation is simpler:

Eventually the people protecting what made something good are outnumbered by the people trying to extract more from it.

That's the whole thing.

Maybe that's why genuinely great things tend to be temporary.

There's a small window between:

Nobody knows about this.

and

Everybody knows about this.

That's the sweet spot.

The restaurant before the expansion.

The band before the arena tour.

The neighborhood before the travel blogs.

The software before the enterprise package.

The company before the private equity firm.

The product before the ecosystem.

Then everybody discovers it.

Then everybody wants some of it.

Then somebody figures out how to give everybody some of it.

And that's usually the beginning of the end.

Growth isn't inherently bad.

Neither is money.

Neither is scale.

But scale has a price.

The person who made one exceptional thing eventually becomes responsible for an organization that makes one million acceptable things.

Those aren't the same skill.

And they're definitely not the same objective.

Sometimes the correct business decision is probably:

No.

No new product.

No expansion.

No additional tier.

No strategic partnership.

No fucking app.

Just keep making the thing that made people care in the first place.

That's harder than it sounds.

Because leaving something alone looks suspiciously like doing nothing.

And we've built an entire economy around people needing to prove they're doing something.

So they improve it.

They optimize it.

They monetize it.

They scale it.

They destroy it.

Then somebody gets annoyed enough to build something better.

And the whole fucking thing starts again.

NTHNG stays good forever.

Probably.